Use GPU scaling to override monitor behaviour. Some may stretch the image, while others may instead pillarbox. If a full-screen game is rendered at the wrong aspect ratio, the effects vary based on the monitor. Most games today will feature built in support for widescreen resolutions, while some games may require tweaking to force such a resolution. Widescreen resolutions can cause problems with older games that were built for a 4:3 (1.33:1) screen, resulting in either a stretched screen or black bars of unused screen space. Lots of better looking flat rides and tracked cars, more realistic supports and lifts, trees, scenery objects and path covers now. The majority of computer monitors and TV's produced today are widescreen, and thus feature a native widescreen resolution. Better looking game :nonplussedcreep: in what parts Lighting rides paths You can try customscenerydepot to find some solutions. Widescreen resolutions are resolutions that are of a 16:9 (1.78:1 more common) or 16:10 (1.60:1 slightly less common) aspect ratio. For a list of games, see games with widescreen resolution support.
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